Thursday, 15 September 2016

All Five Battlefield 4 Expansion Packs Are Now Free*

All Five Battlefield 4 Expansion Packs Are Now Free




As we approach the end of the road, we’ve got something really special for anyone looking to get some Battlefield 4 action in before Battlefield 1 ships on October 21. From September 14 until September 19, every expansion pack for Battlefield 4 is now available for free. That’s right, all of ‘em. And we’ve even got themed Community Missions to go along with them. 

China Rising Community Mission
Jump into any Battlefield 4 multiplayer mode and map and collectively destroy 1.5 million vehicles in Air Superiority to get a Gold Battlepack**. This mission is active between September 14, 2016 9AM PT and September 16, 2016 9AM PT


Second Assault Community Mission
Jump into any Battlefield 4 multiplayer mode and map and collectively score 1 million kills with the DAO-12 to get a Gold Battlepack**. This mission is active between September 16, 2016 9AM PT and September 18, 2016 9AM PT.


Naval Strike Community Mission
Jump into any Battlefield 4 multiplayer mode and map and collectively score 1.5 million kills from boats to get a Gold Battlepack**. This mission is active between September 18, 2016 9AM PT and September 20, 2016 9AM PT.'


Dragon’s Teeth Community Mission
Jump into any Battlefield 4 multiplayer mode and map and collectively score 1 million kills with the MPX to get a Gold Battlepack**. This mission is active between September 20, 2016 9AM PT and September 22, 2016 9AM PT.


Final Stand Community Mission
Jump into any Battlefield 4 multiplayer mode and map and collectively score 10 million kills with PDWs to get a Gold Battlepack**. This mission is active between September 22, 2016 9AM PT and September 24, 2016 9AM PT.


Wednesday, 14 September 2016

Dead Rising 4

                                          Dead Rising 4



Dead Rising 4 is an upcoming open world survival horror beat 'em up video game developed by Capcom Vancouver and published by Microsoft Studios for Microsoft Windows and Xbox One.It was announced at Microsoft's E3 2016 press conference on June 13, 2016. It features the return of Frank West, and is set in a Christmas-themed Willamette, Colorado. The game is scheduled to be released worldwide on December 6, 2016


Gameplay

he player reassumes the role of photojournalist Frank West, who has returned to Willamette, Colorado during the Christmas season, which has been overwhelmed by another zombie outbreak.

Unlike its predecessors, the game will not feature a timer system.

As with the other games in the series, the game will feature an open world setting


Development
In January 2016, Capcom Vancouver announced that it was working on two new open world projects. The game was announced at the 2016 Microsoft E3 conference with a trailer and 12 minutes of gameplay

Tuesday, 13 September 2016

up coming For Honor

                                          For Honor 



For Honor is an upcoming action hack and slash video game in development by Ubisoft Montreal and set to be published by Ubisoft for Microsoft Windows, PlayStation 4, and Xbox One. It was announced at the 2015 Electronic Entertainment Expo. The game features a hand-to-hand combat system described as "The Art of Battle" by the developers and allows players to play the roles of historical soldiers such as medieval knights, samurai, and vikings within a Medieval setting.


Gameplay


For Honor is an action hack and slash video game set during the medieval period. Players can play as a character from three different factions, namely The Legion, The Chosen, and The Warborn. The three factions represent knight, samurai, and Vikings, respectively. Each faction has four classes. The Vanguard class are described as "well-balanced" and has excellent offence and defence. The Assassins class are fast, are very efficient in dueling enemies, but they deal much less damage to enemies. The Heavies are more resistant to damages and suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrids", are said to be a combination of the three types, and is capable of using uncommon skills. All heroes are unique, and have their own weapons, skills, and fighting styles


Players fight against their opponents with class-specific melee-weapons such as axes, swords, and katana, When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. In most missions, players will be accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.



A tactical combat system, known as "Art of Battle", is initiated when the player encounters stronger enemies, who have more health. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players can notice the weakest part of their enemies and attacks these parts. Choosing the correct position can block the other players' attack. Players also have other special abilities, such as barging into enemies with their own shoulders and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to "feel the weight of the weapon in [their] hand"

Multiplayer


Similar to the single-player campaign, the multiplayer modes feature perks, AI minions, and the Art of Battle system. As the competitive multiplayer modes feature a structure similar to that of shooters, the creative director of the game called For Honor a "shooter with swords". Friendly fire is also featured in the game. Players can cause damage to their own teammates if they accidentally or intentionally hit them with their blades. The multiplayer aspect also allows players to customize their characters. For instance, the gender of the characters, and the armor they wear, can be changed and modified. There are four modes:

Dominion: Dominion is a four-versus-four multiplayer mode in which players must capture and hold multiple zones in a battlefield. Points are earned through occupying combat zones. When one team earns enough points, they must eliminate the players from the other team and win the match.
Brawl: In this two-versus-two multiplayer mode, a team must eliminate the entire opponent team completely in order to win.

Duel: Duel is a one-versus-one multiplayer mode in which a player must successfully kill its opponent in order to win.

Skirmish: Skirmish is a four-versus-four multiplayer mode in which players gain points while killing enemies. The team that scores the most within the time limit will win the match.
Elimination: A team of players must eliminate the entire team of opponent players in this four-versus-four multiplayer mode. The team that still has remaining warriors will automatically win the match.

Story Campaign



Playable as single player or in 2-players co-op, online or split-screen, For Honor's story campaign is a tale of warriors that will immerse players into the world of For Honor and plunge them into the raging war between Knights, Vikings and Samurai.

A thousand years after a huge cataclysm destroyed their world the Knights, the Vikings and the Samurai have finally managed to regain most of their old strength. Each of them now has the power to defy the other factions, turning a rampant conflict into a total open war.


Embodying the greatest warriors in each faction, players will live, from the inside, the events of a crucial moment in that age-old war. Confronted by manipulation and treason, they will need to use all their wits and skills to ensure the survival of their people and foil the plans of the merciless and bloodthirsty warlord, Apollyon.
Storming castles and fortresses, turning the tide of massive battles, and confronting deadly bosses in intense duels, they will become heroes of legend, symbols and models of their warrior legacies.

The Kensei in the Story Campaign
The Kensei was a rapidly rising commander in the Emperor’s service, but an unfortunate habit of speaking truthfully caused a once promising career to end in exile. However, the Kensei’s deep faithfulness and good spirit earned many loyal friends who are keen on seeing Kensei's honor restored.
It is only a matter of time before the Kensei's exile is ended – once the small matter of their prison sentence has been dealt with.


The Raider in the Story Campaign
The Raider is a fearless but rage-filled warrior that is tired of watching his fellow Vikings spill one another's blood. Raiders, as a rule, can be bloodthirsty – and this one is certainly no exception – but they are also filled with an immense love and pride for their people.
Whether by force, guile, or sheer determination, this fierce warrior intends to unite the Warborn clans. And may the gods have mercy on whoever gets in their way.

The Warden in the Story Campaign
The Warden is a courageous and talented young knight from the lands of the Iron Legion. Wardens are expected to be noble and brave – living embodiments of virtue – and this one has the potential to be that and more.
But after years of fighting endless battles for no worthy cause, The Warden has begun wandering, seeking a purpose equal to his talents and genuinely worth fighting for. That search comes to end in Ashfeld, among the warriors of the Blackstone Legion

Friday, 9 September 2016

Deus Ex 3 system requirment

 Deus Ex 3 system requirment



PC System Analysis for Deus Ex 3
Deus Ex 3 Human RevolutionThe year 2027, 25 years before Deus Ex, which was set in 2052. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The main character, Adam Jensen, is a private security officer with a company that specializes in these augmentations. He witnesses a chilling attack on his company, and "the conspiracy begins."

system requirment


Trailer




VARIOUS SYSTEM REQUIRMENTS







Thursday, 8 September 2016

Mafia 3 goes behind the scenes with the Marcano crime family

Mafia 3 goes behind the scenes with the Marcano crime family



This time next month, Lincoln Clay will go head-to-head with New Bordeaux’s most underhanded adversaries—the Marcano crime family. We’ve already been given a brief glimpse as to what they’re all about, however the latest developer-led short takes a deeper dive into the workings of Mafia 3’s central antagonists. 

Headed by crime boss Sal Marcano, we learn that the top man runs the game’s faux New Orleans setting with similar autonomy to how Sam Rothstein oversees Vegas in Scorsese’s Casino. 

“He has a relationship with Leo, who you may remember from Mafia 2,” says Bill Harms, number three’s lead writer. “He kicks up to [The Commission] but they pretty much give him carte blanche to run the city however he sees fit. The one thing that they do ask of him is that he basically accepts anyone they send him, so it’s kind of a dumping ground for mobsters which is also how Vito ends up there.”



Vito and Sal might be the least of Lincoln’s worries, though, as the trailer goes on to discuss the mob boss’ “most important relationship”—the one he shares with his temperamental and unpredictable son Georgie, who he’s grooming to eventually take control of the city. There’s definitely a bit of a Tony Soprano-Chrissy Moltisanti vibe about how the two operate, which sounds a bit terrifying. 

“[Georgie] is the person Sal trusts more than anybody else,” explains studio head Haden Blackman. “Georgie is young, he’s ambitious. His plans and desires don’t necessarily line up 100 percent with his father’s, but, at the end of the day, this is a game about family and about loyalty. We put that to the test with Lincoln but also with Georgie as well.” 

Mafia 3 is due October 7.

Deus Ex: Mankind Divided PC patch adds DirectX 12 support

Deus Ex: Mankind Divided PC patch adds DirectX 12 support 





Deus Ex: Mankind Divided did not ship with DirectX 12 support as Eidos Montreal required more time to add some “extra work and optimizations.” That appears to be sorted now because, just over two weeks post-launch, PC patch 5 is live bringing with it the “first preview version of DirectX 12 for Deus Ex: Mankind Divided.”



So how do you get it? If you already own Deus Ex: Mankind Divided, the game’s DX12 preview version has been launched as a separate branch, so says this Steam community update. Find it by accessing the Steam properties within the main game and clicking on the ‘Betas’ tab. 

Alongside a range of bug fixes, patch 5 advises players to ensure their drivers are up to date and that running into unforeseen issues can be remedied by simply reverting back to DX11, as “there are no visual or gameplay differences between the two DirectX versions.” If you do run into bother, it’s worth noting that this is still a preview version and that the game’s final DX12 release is set for the week beginning September 19. Multi-GPU support will be added then, however the latest patch does not cover that at present.  


“We know that the preview version may have some minor hiccups, so your feedback will be critical to make sure that the final release is as good as it can possibly be,” reads the Steam community update. “If you run into any issues, or have any comments, please do not hesitate to contact us and let us know.

Mass Effect: Andromeda's Male and Female Characters Both Exist In-Game, Are Family

Mass Effect: Andromeda's Male and Female Characters Both Exist In-Game, Are Family




The Mass Effect series has always allowed players to choose between male and female characters, but in Mass Effect: Andromeda both versions of the protagonist, Ryder, will exist in the universe and are actually related.

"What people don't know, a little surprise here, is these two are brother and sister," Mac Walters, creative lead on Andromeda, told PlayStation Access. "They both exist in the game world at the same time. So if you're playing as the sister--the female Ryder--your brother is somewhere in the universe."

Not only that, but the character shown in the first reveal trailer wearing the N7 armor is also related to the Ryder siblings.

"Another fun little tidbit is the character we saw two E3s ago in the N7 is actually their father. We've got the full Ryder family now revealed. We'll do names and things in the future."

During Sony's PlayStation Meeting it was revealed that Andromeda will take advantage of the new hardware in the PlayStation Pro, and a 4K gameplay video was shown. BioWare later confirmed Andromeda will run at 30 FPS across both PS4 and the PS4 Pro.

BioWare's Aaryn Flynn also revealed a brand new Mass Effect: Andromeda trailer will be shown on November 7 to "officially open the doors to the next chapter of the Mass Effect universe." This date is N7 Day, which BioWare uses to celebrate its sci-fi franchise.



Halo Wars 2

                                             Halo Wars 2



Halo Wars 2 is an upcoming real-time strategy (RTS) video game developed by 343 Industries and Creative Assembly, and published by Microsoft Studios. It is scheduled to be released in February 2017 for Microsoft Windows and the Xbox One video game console. The game is set in the science fiction universe of the Halo series in the year 2559, and is a sequel to the 2009 video game Halo Wars. The game sees the return of the human crew aboard the UNSC warship Spirit of Fire and introduces a new alien faction known as the Banished. Development of Halo Wars 2 began in 2014 and the game was announced at Gamescom in 2015.

Gameplay

Halo Wars 2 is a real-time strategy video game, in which players command armies from a bird's-eye view of the battlefield. Like Halo Wars, the game features two playable factions: humanity's main military arm, the United Nations Space Command (UNSC), who return from the first game, and a new alien faction known as the Banished, who serve as replacement for the Covenant. Each faction has different leader units. The campaign mode is composed of thirteen missions, and will support cooperative gameplay.

The game features a number of multiplayer modes that can be played online with up to six players.Skirmish supports cooperative or solo play against AI opponents. Deathmatch involves fighting until only one player remains. Stronghold and Domination are multiplayer modes centred around controlling bases or nodes on the map. Blitz is an all-new multiplayer mode


Development

In 2009, Microsoft Studios launched Halo Wars, a real-time strategy spin-off to the first-person shooter video game series Halo. The game was created by subsidiary developer Ensemble Studios. While Halo Wars was a commercial success, Ensemble Studios was shut down upon completion of its development. Prior to its closure, Ensemble had started writing a script and laying the narrative groundwork for a sequel. According to Halo Wars lead writer Graeme Devine, this original script explored the history of the Forerunners and involved the Spirit of Fire arriving at a Forerunner station that Anders had tracked. Later that year, Microsoft formed an internal division named 343 Industries to oversee and develop products in the Halo franchise. The division did not want to create a sequel to Halo Wars until they found the right developer to partner with on the project. In 2014, 343 Industries began development on Halo Wars 2 after approaching UK-based studio Creative Assembly about collaborating on the game. Creative Assembly—known for their Total War strategy game series— were chosen because of their reputation in developing real-time strategy games. While Creative Assembly is primarily a PC-centric developer, the Halo Wars 2 development team is mainly composed of people who worked on Alien: Isolation (2014), due to their experience in producing games for a console devices. At Gamescom in August 2015, Microsoft Studios announced Halo Wars 2 for Microsoft Windows and the Xbox One video game console.


CAMPAIGN

The Return of the Spirit of Fire: Experience a riveting campaign which reintroduces the Spirit of Fire to the current Halo timeline, as Captain Cutter and his crew fight a dangerous new enemy intent on conquering everything in their path. Brought to life through detailed in-game graphics and the cinematic artistry of Blur Studio, the story of Halo Wars 2 dives straight into the chaotic state of the Halo universe directly after the events of Halo 5: Guardians.

The Dawn of Atriox: Halo Wars 2 introduces a new menacing villain to the Halo universe – Atriox, the leader of a violent, mercenary force known as The Banished. The Banished bring many classic Halo alien weapons of war to the battlefield with an explosive new redesign, making them as brutal and deadly as anything the UNSC has ever encountered in their battles with the Covenant

The Biggest Halo Battlefield Ever:  Halo Wars 2 takes place on the mythical Ark, an incredibly powerful and mysterious alien installation created by the Forerunners millennia ago. The Ark was first introduced in Halo 3, and is the literal birthplace of the series’ eponymous Halo rings. Now players will have a chance to fight to control that power for themselves.

A New Kind of Strategy: Halo Wars redefined the real-time strategy (RTS) genre on consoles and Halo Wars 2 is set to take that evolution even further with a hybrid of action-oriented and classic tactical gameplay modes. Veteran developer Creative Assembly (Total War: Rome II, Total War: Shogun 2) brings decades of RTS experience to the Halo universe and delivers a game which will be action-packed fun for players new to strategy games and deeply challenging and rewarding for RTS experts.


MULTIPLAYER

Skirmish: Test your battle strategies against a range of AI difficulty levels. Fight across all the environments and multiplayer game modes with as many AI and co-op friends (or enemies!) as each mode will allow.

Strongholds: Strongholds is a fast-paced, timed game mode where the objective is to control more bases than your opponent when the timer stops.

Domination: Domination offers the classic RTS gameplay of Halo Wars, now with all the new units, leaders, special abilities, and depth of Halo Wars 2. Build your base, build your army, and battle for control of the map and supremacy of the Ark!


Deathmatch: In Deathmatch you’ll plan and build your base and army, but instead of fighting for map control you’ll fight until only one player remains standing. Outthink and outflank your opponents, then have a celebratory barbecue on the smoking remains of their home bases.

Blitz: An all-new multiplayer mode that is an exciting addition to the Halo Wars series with a unique approach to RTS gameplay.



Wednesday, 7 September 2016

Hitman's original Elusive Targets aren't coming back, because they wouldn't "stand up"

Hitman's original Elusive Targets aren't coming back, because they wouldn't "stand up"



The Hitman: The Complete First Season package announced last week will contain everything released so far for Io Interactive's rejuvenated Hitman—everything, that is, except the Elusive Targets. The listing says the package will provide access to “all upcoming Elusive Targets taking place after January 31st [2017],” but those that have already come and gone are finished, and Io Interactive is sticking to its pledge to not bring them back. But maybe not for the reasons you might expect. 

“Being able to replay them, they wouldn’t necessarily stand up,” lead online designer Torben Ellert told PCGamesN. “I chose way early on that they were going to have some fairly bombastic accidents, so that they would be easier to find, so that they would be more memorable. But that means that if you’re really paying attention, you can hear [the characters] defaulting to their AI dialogue—for instance where they need to tell guards about stuff. But I only notice that because I can play them blasé.” 


You, on the other hand, are probably far too busy trying not to bungle things too badly to notice that The Sensation is wandering straight through the middle of some bushes, because his pathing isn't quite as tight as it should be. “We make compromises to keep a production cadence based on the aspiration that I would rather have a few more more memorable targets and live with some wonkiness, and for that reason, I don’t think they would stand up,” Ellert said. “That’s why I oppose [re-releasing them].” 

I'm in favor of keeping Elusive Targets a one-off proposition simply as a point of design: My finger is never far from the quicksave button, but I love the idea of an actual, unrecoverable failure option in a videogame. But it's fun to hear a developer admit that he's bluffing his way through things a little bit, too—at least when it's for a good reason. (And I agree with Ellert that this is.)

If you haven't taken a shot at an Elusive Target yourself and want a better idea of what it's all about, you can read about our own efforts to kill the first of them (which did not go especially well) right here.

The Crew goes free (for a month) next week

The Crew goes free (for a month) next week


The next freebie in Ubisoft's ongoing series of monthly game giveaways will be the 2014 online racing game The Crew. Ubisoft said The Crew is an important piece of its history, “as it is the first fully connected open world we ever created.” 


“Through the Crew, Ubisoft proposed a way to reinvent driving games by offering features that were traditionally dedicated to MMO or shooter games,” Ubi wrote. “This is also the first game Ubisoft developed and keeps on nurturing with constant community support and regular content update. Released in 2014, the game has since then welcomed more than 9 million players on its playground.” 



We liked The Crew pretty well too. It was far from perfect but still provided "enduring enjoyment" and "one of the most exciting racing game environments for years," and Ubisoft has indeed stuck with it since: A new cops-versus-criminals expansion called Calling All Units is set to come out in November.

Ubisoft is giving away a different game each month (at the mid-month point) to mark its 30th anniversary of operations. Previous giveaways have included Prince of Persia: The Sands of Time, Splinter Cell, and Rayman Origins, which is still available at no charge from the Ubisoft Club. The Crew will take its place on the zero dollar podium on September 14. 

Tuesday, 6 September 2016

NASCAR HEAT EVOLUTION

NASCAR HEAT EVOLUTION



NASCAR Heat Evolution is an upcoming racing video game developed by Monster Games and published by Dusenberry Martin Racing. The game is scheduled to be released in North America on September 13, 2016 for the PlayStation 4, Xbox One and Microsoft Windows. It is the first NASCAR-focused game since the 2015 release of NASCAR '15 Victory Edition and the first developed by Monster Games since NASCAR: Dirt to Daytona was released in 2002

Gameplay


The game will feature all 23 tracks from the 2016 NASCAR Sprint Cup Series schedule, as well as several drivers and cars. NASCAR Heat Evolution will also include a dynamic AI and Speed Rating system that matches the players skill level. Four different modes will be built in the game, including a quick race mode, career mode, Chase for the Sprint Cup mode, and a challenge mode. In the challenge mode, players attempt to match or exceed current NASCAR records



Development


In 2015, Dusenberry Martin Racing, then known as DMi Games, acquired the NASCAR license from Eutechnyx in a deal lasting through 2020. The company's President Ed Martin formerly worked for Papyrus Design Group, Hasbro Interactive, EA Sports and Eutechnyx, who developed the NASCAR Racing, NASCAR Heat, EA Sports NASCAR and NASCAR The Game series, respectively. CEO Tom Dusenberry was the founder and president of Hasbro Interactive.

On May 20, DMR officially announced the game at Charlotte Motor Speedway, partnering with Monster Games, who had developed NASCAR Heat and NASCAR: Dirt to Daytona. Monster President and Evolution lead developer Richard Garcia was a former member of the Heat design team. Drivers Joey Logano, Ryan Blaney, Brad Keselowski, Matt Tifft, and Ben Kennedy were hired by DMR to help develop the game. To determine the cover driver, the highest-placing Toyota driver in the Sprint All-Star Race was selected; the eligible drivers were Kyle Busch, Carl Edwards, Denny Hamlin, Matt Kenseth, and Martin Truex Jr. Edwards won the cover driver competition with a fourth-place finish. The game is the first NASCAR game to be released on eighth generation consoles, with releases for the PlayStation 4 and Xbox One




Paint Schemes


Every month we’ll be releasing at least one paint scheme pack for players to diversify their game. One of the coolest features in NASCAR Heat Evolution are the track specific paint schemes. For example, if you purchase Darlington Throwback Paint Scheme Pack 1, the AI cars at Darlington will use the Darlington paint schemes. It takes authenticity to a whole new level.

Worth noting, if all of the art assets are not delivered from the race teams and sponsors in time, certain paint schemes packs will be released in two parts. The Darlington schemes and the Chase schemes are both examples of this. We make the paint schemes as soon as we receive them. We didn’t have enough time to create the schemes for drivers who just revealed their Darlington paint schemes like Kyle Larson and Chris Buescher. You can expect a Darlington Throwback Paint Scheme Pack 2 and a Chase for the NASCAR Sprint Cup Paint Scheme Pack 2 at a later date. The following Paint Scheme Packs will be available on launch day:

NASCAR Heat Evolution is an upcoming racing video game developed by Monster Games and published by Dusenberry Martin Racing. The game is scheduled to be released in North America on September 13, 2016 for the PlayStation 4, Xbox One and Microsoft Windows. It is the first NASCAR-focused game since the 2015 release of NASCAR '15 Victory Edition and the first developed by Monster Games since NASCAR: Dirt to Daytona was released in 2002



NASCAR Heat Evolution is excited to announce three different types of DLC; Paint Scheme Packs, Spotter Voices, and Challenge Packs. We’ll be releasing a different mix of paid and free DLC monthly through the end of the year. The first content will be available September 13, 2016. We’ll go into more detail about the Paint Scheme Packs below, but let’s take a closer look at Spotter Audio and Challenge Packs.




Spotter Audio: NASCAR Heat Evolution will ship with Bobby Labonte as the Spotter Audio, but players will have the option to download different spotter voices to make their races unique. We plan to release a variety of Spotter Audio ranging from real life 


spotters to drivers, announcers, and more. On launch day, NBC on NASCAR announcer Rick Allen’s Spotter Audio will be available for $0.99.
Challenge Packs: In addition to the 23 Challenges shipping with NASCAR Heat Evolution, new Challenge Packs will be available every month so players can keep pursuing greatness. On September 13, Challenge Pack 1 will be available for $0.99 with 4 new Challenges.

Sniper: Ghost Warrior 3

Sniper: Ghost Warrior 3 Announced for Xbox One, PS4, PC



Lords of the Fallen developer CI Games announced Tuesday that it is "deep in the development" of Sniper: Ghost Warrior 3, the third installment in a series that's already sold 5.5 million copies.

CI Games says Ghost Warrior 3 will represent the tactical shooter series' "first AAA production effort." The game is scheduled to arrive in the first half of 2016 for Xbox One, PlayStation 4, and PC.



Sniper: Ghost Warrior 3 is an upcoming open world first-person tactical shooter in development by CI Games. It is the third entry in the Sniper: Ghost Warrior series and the first title to feature a AAA production effort. The game is set to be released worldwide for Microsoft Windows, PlayStation 4 and Xbox One on January 27, 2017.


"The Sniper: Ghost Warrior franchise is one of the most popular in the CI Games portfolio with over 5.5 million copies sold, so we're investing a significant amount of effort into the third installment," CI Games CEO Marek Tyminski said. "We're fully committed to creating a AAA franchise that gamers can rely on for the ultimate first-person sniper experience."

Ghost Warrior 3 will be set in a modern day conflict in Eastern Europe. You play a sniper, of course, who is "caught between three warring factions." In keeping with the formula of past games, you can choose to take out enemies with close-up melee attacks or from downrange with your sniper.

CI Games says Ghost Warrior 3 will offer "non-linear, sandbox-style gameplay" set on open-ended maps. This should allow players the freedom to choose how they want to approach missions. It also means the replayability factor is deep, CI Games says.

The only Ghost Warrior 3 asset shared so far is the image above. When CI Games shares more images or video, we'll be sure to post those for you on GameSpot.

Predecessor Sniper: Ghost Warrior 2 was released in 2013 for Xbox 360, PlayStation 3, and PC. GameSpot scored the game a 7. Our review said: "Satisfying stealth and shooting make Sniper: Ghost Warrior 2 a notable improvement over its predecessor."

BE A SNIPER


Engage your targets from the long range. Factor in scope elevation, wind speed and direction, breath control and stance along with weapon and bullet choice.


BE A GHOST


Stalk your enemies and eliminate them silently with a broad variety of takedowns. The advanced stealth gameplay includes drone recon and vertical navigation.

BE A WARRIOR


Wield a wide variety of advanced weapons and modify them to suit the needs of your mission and your own personal style. Choose from assault rifles, shotguns, machine guns and even explosives.

Gameplay


Sniper: Ghost Warrior 3 is a modern-day first-person tactical shooter, similar to its predecessors. The game is designed to be less linear than Ghost Warrior and Ghost Warrior 2, since the title is the first in the series to feature an open world, which can be freely explored by players. The open world is scattered with different activities and side missions which are known as "war crimes". These can be completed by players if they are not playing the main missions.[4] According to CI Games, the title is designed to be accessible for both players who are new to the franchise or the genre, while tactical enough for more hardcore players.

The game is based on three different pillars: target, execute, and survive. Players are allowed to use different approaches to complete missions and defeat enemies, as maps are now larger and more open-ended. For instance, players can utilize stealth and melee combat to kill enemies, in gun and run style, or use the weapons or gadgets provided, like sniper rifles, to snipe enemies from a long distance.

The game's objectives will not be shown on the mini-map provided to players. Players are required to find them by completing intel-gathering missions. Players can also use a drone, which is one of the newest additions to the series and can be controlled by players, to scan and survey the environment, and to detect enemies. The drone can also be used to hack enemies' electronic equipment and weapons, and to create distractions. However, there are risks when players are using the drone, as enemies may become alerted when they spot it. As one of the game's core experiences is sniping, the accuracy of long-range shots is affected by various factors, such as calibration of the rifle's scope, weather, wind speed, distance, gravity, and the protagonist's breathing strength and rate. As a result, players have to plan, adapt, and react to the game's environments to alter these factors.


Navigation is enhanced in Ghost Warrior 3. Players can carry out some “extreme navigation” movements, according to the game's developer, such as free-running, parkouring, climbing ledges, and repelling. Players can activate Scout Mode, which is an ability of the game's protagonist to highlight places of interest and detect explosives such as mines. Players can also make use of the mode to find a new sniping spot during missions. The game also focuses on realism; as a result, the open-world features a dynamic weather system and day-night cycle. Players can make use of these situations to create tactical advantages.

In addition, players can travel to a "safe house" where they can collect supplies and resources like first-aid kits and ammunition for weapons. These safe houses also act as fast travel points for players for easy navigation of the world. In addition, players can craft and modify their weapons and bullets. These upgrades can improve the weapons' efficiency and accuracy. When not playing missions, players can interact with a neutral faction, which may or may not help players in